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D-BOX Technologies Announces 6% Revenue Growth for its Second Quarter ended September 30, 2018

LONGUEUIL, Quebec, Nov. 14, 2018 (GLOBE NEWSWIRE) — D-BOX Technologies Inc. (TSX: DBO), a world leader in immersive entertainment experiences, announced second-quarter revenues of $8.1 million, up 6% from the same period last year, and growth in recurring revenues of 15%, totalling $2.1 million for the three-month period ended September 30, 2018. 

FINANCIAL HIGHLIGHTS

Highlights for the second quarter ended September 30, 2018

Compared with the second quarter ended September 30, 2017:

Highlights for the six month period ended September 30, 2018

Compared with the six-month period ended September 30, 2017:

Second quarter and Six-month period ended September 30
(in thousands of dollars, except per share amounts)
  Second Quarter Six-month period
2018   2017   2018   2017  
Revenues 8,086   7,653   17,598   15,794  
Net loss (748 ) (840 ) (977 ) (1,824 )
Adjusted EBITDA* 127   176   1,284   553  
Basic and diluted net loss per share (0.004 ) (0.004 ) (0.006 ) (0.010 )
Information from the consolidated balance sheet
  As at
September 30,2018
As at
March 31, 2018
Cash and cash equivalents 8,423   10,141  

* See the “Non-IFRS” measures section in the Management’s Discussion and Analysis dated November 14, 2018.

OPERATIONAL HIGHLIGHTS

Claude Mc Master, President and Chief Executive Officer of D‑BOX, announced the company’s second quarter results: “D-BOX continues to expand its footprints reflected by our revenue growth.’’

ADDITIONAL INFORMATION REGARDING THE SECOND QUARTER ENDED SEPTEMBER 30, 2018

The financial information relating to the second quarter ended September 30, 2018 should be read in conjunction with the Corporation’s unaudited interim condensed consolidated financial statements and the Management’s Discussion and Analysis dated November 14, 2018. These documents are available at www.sedar.com.

OUTLOOK

D-BOX operates in two major areas: the entertainment market and the simulation and training market which have their respective sub-markets.  Business development activities aim to increase motion system sales and grow its recurring revenue.  This strategy will help solidify D-BOX’s position in existing sub-markets and facilitate entering new segments.

D-BOX’s expertise in immersive motion and true-to-life simulation positions the Corporation to be an active participant in the growing virtual reality (VR) market.  The Corporation is actively developing new applications for VR and other related markets.  D‑BOX proprietary technology may also enhance the expansion of VR by reducing the motion dizziness sometimes associated with VR experiences.  D-BOX is particularly focused on this new trend as the size of the virtual and augmented reality markets grow, potentially to billions of dollars in the near future, according to many industry sources.

RECONCILIATION OF ADJUSTED EBITDA TO NET INCOME (LOSS)*

Adjusted EBITDA provides useful and complementary information, which can be used, in particular, to assess profitability and cash flows provided by operations. It consists of net income (loss) excluding amortization, financial expenses net of income, income taxes, write-off of property and equipment and intangible assets, shared-based payments, foreign exchange loss (gain) and non-recurring expenses related to restructuring costs.

  Second Quarter
ended September 30
Six-month period
ended September 30
2018   2017   2018   2017  
Net loss (748 ) (840 ) (977 ) (1,824 )
Amortization of property and equipment 538   576   1,110   1,170  
Amortization of intangible assets 204   165   405   326  
Amortization of other assets 1   1   2   2  
Financial expenses 128   131   262   267  
Income taxes 50   4   78   5  
Share-based payments 38   80   93   136  
Foreign exchange loss (gain) (84 ) 59   311   214  
Restructuring costs   —       257  
Adjusted EBITDA 127   176   1,284   553  

* See the “Non-IFRS” measures section in the Management’s Discussion and Analysis dated November 14, 2018.

ABOUT D-BOX

D-BOX redefines and creates hyper-realistic, immersive entertainment experiences by moving the body and sparking the imagination through motion. This expertise is one of the reasons why D-BOX has collaborated with some of the best companies in the world to deliver new ways to enhance great stories. Whether it’s for movies, video games, virtual reality applications, themed entertainment or professional simulation, D-BOX mission is to move the world.

D-BOX Technologies Inc. is a publicly traded Canadian company listed on the Toronto Stock Exchange (TSX: DBO). The head office is located in Montreal and its offices are based in Los Angeles, USA and Beijing, China.

D-BOX®, D-BOX Motion Code®, LIVE THE ACTION®, MOTION ARCHITECTS®, MOVE THE WORLD® and FEEL IT ALL are trademarks of D-BOX Technologies Inc. Other names are for informational purposes only and may be trademarks of their respective owners.

DISCLAIMER REGARDING FORWARD-LOOKING STATEMENTS

Certain statements included herein, including those that express management’s expectations or estimates of our future performance, constitute “forward-looking statements” within the meaning of applicable securities laws. Forward-looking statements are necessarily based upon a number of estimates and assumptions that, while considered reasonable by management at this time, are inherently subject to significant business, economic and competitive uncertainties and contingencies. Investors are cautioned not to place undue reliance on forward-looking statements. D-BOX disclaims any intent or obligation to publicly update these forward‑looking statements, whether as a result of new information, future events or otherwise.

FOR FURTHER INFORMATION, PLEASE CONTACT:

Jean-François Lacroix
Chief Financial Officer
D-BOX Technologies Inc.
450-876-1227
jflacroix@d-box.com
Investor Relations:
Glen Akselrod
Founder
Bristol Capital Ltd.
905-326-1888, ext. 10
glen@bristolir.com